Media Development Program

General info
Each course consist of 16 classes. Each class is 2.5 hours long and held once per week on weekends. For more information on class availability, please contact our management staff at (917)916-1920, or email us at: contact@filmartinstitute.com

2-D ANIMATION | COMPUTER GRAHPICS | FILM & VIDEO | VISUAL DEVELOPMENT

 

2D Animation

ANM 101: Intro to 2D Animation

ANM 101: Introduction to 2D Animation (R&D Program)

This is an introductory course into traditional pencil animation. Focus is on learning the tools and skills for creating 2D animation, with emphasis on understanding the 12 principles of animation.
[Note that this program is under development and is subject to change. Students interested must have the ability to draw prior to enrollment as the focus of the class is on learning the principles of animation and not drawing.]

Course duration: 16 weeks
Pre-requisite: None

 

 

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Computer Graphics

'Interior Visualization' by Wushin Fagan

CG 101: Introduction to CG

This course introduces students to the world of computer graphics. The goal of this course is to familiarize the students with using a 3D software. At the end of the course, students will be able to have the basics of creating 3D models, applying shaders and textures to them, setup lights for their scenes and render them for prints.

Course duration: 16 weeks
Pre-requisite: none

 
'X-Wing' by Shinha Tsuchida

CG 201: Hard-Surface Modeling

This course focuses on hard-surface modeling and texturing. This course builds upon the introduction to 3D class. Emphasis will be on utilizing poly counts, managing scene assets as well as setting up hotkeys and shortcuts to maximize modeling workflow. At the end of the course, students will have learned the process of creating hard-surface models that can be used in a production environment.

Course duration: 16 weeks
Pre-requisite: CG 101: Introduction to 3D

 
'Sonic Hedgehog' by Aftab Sedehi

CG 202: Character Modeling

This course focuses on cartoon character modeling. Emphasis will be on using few but necessary tools to create organic models, and grasp an understanding of the importance of good polyflow. Creating interesting poses and background to tell a story as important, if not more, than learning the tools to create it. By the end of the course, students will have a good understanding of organic models, and the skills and knowledge to create them.

Course duration: 16 weeks
Pre-requisite: CG 201: Hard-Surface Modeling

 
Photo-Realistic cafe render

CG 203: Photo-Real Lighting & Rendering

This course focuses creating photo-realistic renders. Students will focus on building shaders that replicate the feel of a real-life object, such as metal, wood, plastic, etc. They will then setup lights that mimics the way light handles in the real world. Finally, they will learn how to optimize their render settings. By the end of the course, students will have a good understanding of creating photo-real renders.

Course duration: 16 weeks
Pre-requisite: CG 201: Hard-Surface Modeling

 
Digital Sculpting

CG 205: Digital Sculpting

This course introduces the students to sculpting a model digitally. Similar to the way a traditional sculptor creates a sculpture, students will use Zbrush to create their digital sculptures. Focus is on learning the tools and implementing them in their workflow. Importing and exporting models between 3D packages will also be explained. By the end of the class, students will have learned the process of creating detailed sculpture models.

Course duration: 16 weeks
Pre-requisite: CG 202: Character Modeling

 
'Intro to Animation' reel by Junko Takagi

CG 301: Introduction to CG Animation

This course focuses on 3D animation, teaching the basics of animation within a 3D package. The goal is to have the students be able to do keyframe animation. Emphasis will be on practicing the principles of what makes an animation believable. By the end of the course, students will be able to animation with confidence, and be ready to proceed to the next class where the focus is on learning the principles that make great animation.

Course duration: 16 weeks
Pre-requisite: CG 202: Cartoon-Character Modeling

 
Facial rig demo

CG 302: Introduction to Rigging for Animation

This course introduces the concept and tools to create rigs for animation. The focus is on understanding the skeletal joint system, the creation of FK and IK rigs, the implementation of stretchy rigs, and the use of deformers and blendshapes. Students will also learn how to create animation controls to help ease the process of animation. By the end of the course, they will have the foundation to create animation rigs for their models.

Course duration: 16 weeks
Pre-requisite: CG 202: Cartoon Character Modeling

 

 

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Film & Video header

photography

MPV 101: Introduction to Photography

This course introduces the students to world filmmaking. The goal is to allow the students to have the opportunity to explore the tools to create stories. Emphasis is on learning how to tell stories with pictures. Basic knowledge of filming, such as ISO, aperture, shutter speed, depth-of-field, white balance, etc. will be explored in detail. By the end of the class, students will have understood the basics of filmmaking.

Course duration: 16 weeks
Pre-requisite: None

 
Wushin Fagan editing a class project

MPV 201: Introduction to Editing

This course introduces the students to the process of non-linear editing. The goal is to help the students familiarize with the editing tools and the ability to use them efficiently. Emphasis will be on understanding how stories work, when to place edits and understanding the purpose behind the edits. Basic audio mixing and titling will also be introduced. By the end of the course, students will have grasped the knowledge and skills of editing a film that works.

Course duration: 16 weeks
Pre-requisite: MPV 101: Introduction to Film & Video

 
Sanae Ishijima filming her subject

MPV 202: Foundations of Film Language

This course expands upon the 'Introduction to Film & Video' course by learning how to create shots that work. Focus will be on learning where to place the camera, how to establish continuity between shots, when to follow the 180 degree line and when to break the rule, etc. By the end of the course, students will have a good foundation on the basics of cinematography, and the skills to apply them in their films. [Note that this class is 5 hours long.]

Course duration: 16 weeks
Pre-requisite: MPV 101: Introduction to Film & Video

 
Script sample

MPV 203: Foundations of Screenwriting

This course introduces the students to screenwriting. The goal is to learn the terminology and format of writing a script. Emphasis will be on developing a story from an idea into a script. Students will also learn the process of brainstorming ideas and story development, and the importance of creating character arcs. By the end of the course, students will be able to develop a script.

Course duration: 16 weeks
Pre-requisite: MPV 202: Film Language

 

 

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Visual Development

Digital Painting

VSL 101: Introduction to Photoshop

This is an introductory course on digital painting. Using digital painting software as a medium, students will learn the process of taking a sketch and developing it into a final painting. Although the focus of this course is on familiarizing the tools, students will be introduced to different painting workflows. By the end of the course, students will have familiarized themselves with the tools to create digital paintings.

Course duration: 16 weeks
Pre-requisite: None

 

 

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